Friday, 21 February 2014

Game Impressions: Titanfall Beta

Developer: Respawn Entertainment
Publisher: EA
Genre: Shooter
Platforms: Xbox One, Xbox 360, PC
Age Rating: 16+ (PEGI)

Xbox One’s gotten off to a very rocky start. It’s stripped out DRM and not exactly stellar hardware has made it the butt of many online jokes and many of its games aren’t quite as stellar as they could be.

In walks Titanfall, a game with an interesting history as the guys who created it once created the shooter that defined the previous generation of games: Call of Duty 4: Modern Warfare. They were famously ousted by Activision as the series went into it’s downward, annual release spiral and have since started Respawn Entertainment and gotten into bed with EA (because Activision wasn’t bad enough, apparently).

Out of all the games shown for the new systems so far, Titanfall has gained the most attention, probably as it’s a Xbox One exclusive from EA, of all people. Having been invited to the closed Beta (which became an open beta the next day for no apparent reason), I thought I’d give it a go and see what all the hype’s about.

Sunday, 16 February 2014

Console Impressions: Microsoft Xbox One

Long ago in the mists of time where lies the year 2002, I happened to be at a relative’s house for a Christmas family get together. My cousins were all upstairs, playing four player on Halo: Combat Evolved on the Microsoft Xbox. Being a PC player living in the middle of nowhere with terrible internet access, I rarely got the chance to play with more than one other person (and that was only if the network between our two computers was in a good mood).

I’d played console multiplayer plenty of times in before on Nintendo 64s, Playstations, SNES’ and NES’, but never owned one as parental logic dictated I didn’t need one as I had a computer. At 16 as I was that year, I had my own money to buy a games console and took advantage of the slightly clueless Woolworths to get an Xbox with three games (Blinx: The Time Sweeper (which was rubbish), Sega GT 2002 (which was ok) and Jet Set Radio Future (which was awesome)).

Through Halo, Crimson Skies, Ninja Gaiden, Project Gotham Racing, Rallisport Challenge, Amped, Conker Live & Reloaded (a good port if you only play the single player), Dead or Alive Ultimate, Jade Empire, MechAssault, Tao Feng: Fist of the Lotus (a pretty cool beat ‘em up), Splinter Cell and Unreal Championship 2, I came to love Microsoft’s black block and with the Xbox 360 bringing fantastic games such as Kameo: Elements of Power, Lost Odyssey, Mass Effect, Gears of War and Shadow Complex to name but a few, it seemed the X marked the spot for greatness.

Fast forward to 2013 with the release of the Xbox One and I’ve only got one major thought in my mind: What on earth happened?