Developer: Intelligent Systems
Publisher: Nintendo
Genre: RPG
Platform: Nintendo 3DS
People tend to knock Nintendo for ‘rehashing their old
franchises’. On every Nintendo system, there’s always Mario saving Peach from
Bowser and Link saving Zelda from Ganon. However, you do have to blind yourself
in order to not notice that each core game in not just those series but their
other series’ such as Metroid, Star Fox and Pikmin undergo either change which
is built into the core aspect of the game or significant refinement with each
entry and sport a level of polish no other developer can hope to achieve
(especially in this age of annual releases with half-hearted additions).
Whether it’s in terms of hardware which enabled more
accurate sword play in Legend of Zelda: Skyward Sword or simple and clever game
play design such as Super Mario Galaxy and all the gravity shenanigans,
Nintendo always tries to shake things up one way or another. Sadly, it doesn’t
always work.
If I do another list of ten of my favourite games, Paper
Mario: The Thousand Year Door on Gamecube would be on the list (along with
Beyond Good & Evil and Halo 2). The beautiful aesthetics which render every
character as paper cut outs with houses that fold open when you enter, not to
mention the general wackiness of the whole experience, cast of brilliant
characters, hilarious dialogue and twist on typical RPG (Role Playing Game)
tropes made it something special in the Nintendo catalogue, but for this entry
I’m not sure if Nintendo and Intelligent Systems rushed it or simply had no
idea how to handle it.

As I said, each sticker gives you precisely one move in
battle, ranging from letting you jump on your enemies as normal, hit them with
your hammer, use fire flowers and more, which really asks why you need the
stickers in the first place. However, if you run out of stickers mid battle
then you’re flat out of luck and you have to flee. With the abundance of
stickers on walls and in boxes, not to mention the fortune you’re practically
showered with at the end of each battle and level so you can buy more stickers,
you’ll rarely run out but being reduced to that level really shouldn’t happen.


Change isn’t necessarily a bad thing, the series’ jump
from RPG to side scrolling platforming between Thousand Year Door and Super
Paper Mario worked to a degree as it kept all the quirks and zaniness of the
originals, even if the gameplay itself wasn’t quite as solid or varied. Paper
Mario: Sticker Star, however, is a stripped down, bare bones pretender, like a
fat fan wearing the skin of his favourite celebrity. Sure at a glance it looks
like him and says vaguely the same lines, but look at it for a few more moments
and you’ll realize it very defiantly isn’t what you were hoping for and he’s
still holding a dripping knife.
Verdict: Don’t Buy
Image Sources: Nintendo.com, Nintendo 3DS Blog, Just Push Start, Destructoid
No comments:
Post a Comment