Developer: Vae
Victis
Publisher: Vae
Victis
Genre: Racing
Platforms: PC
Website: http://victorythegame.com
Age Rating:
N/A
Free to Play games seem to be almost everywhere at the
moment, or at least facets of free to play games that really should remain in
free to play games. The business model’s a good idea, basically providing
access to the core game and offering additional perks for a small price. A lot
of MMOs benefit from such a model, allowing people to have decent go at the
game without the threat of being forced to subscribe to play.
Of course, it wasn’t long before the corporate zombies
who only moan ‘money’ get involved and a number of these games are practically
unplayable when played free, or people who pay get stuff that basically
destroys the balance of the game (such as a one shot kill shot gun in a game
like Call of Duty or Halo that can be effective at any range).
Getting back on topic before this turns into the Jimquisition, Victory: Age of Racing is
another entry into the ever increasing ‘F2P’ market, with a unique selling
point of it being the first ‘Massively Multiplayer Online Racing Game’, but
it’s got more in its favour then that.
If I was going to list the features I would have in my
ideal racing game, it would include some of the things Victory has.
Customisable cars, check. Realistic but not overly so car handling, check. Unique
and challenging tracks, check. Total realism with real world cars and tracks is
all well and good, but give a person’s imagination free run and you can get
something as good, if not better. Need For Speed 2 had some pretty awesome
tracks after all and they were all fictional.
Speaking of fictional, Victory comes with a story for no
particular reason. Decades into the future, mankind has given up on the regular
car as people couldn’t be trust to drive without killing themselves and started
using computer controlled cars. It seems in that time, everyone who would buy a
super car mysteriously died out and all the car manufacturers went out of
business and racing was abolished, so the Swiss probably took over.
Thankfully, the tyrannical Swiss (don’t worry, they
didn’t really take over in Victory’s world) didn’t kill off all those who love
to race and an underground racing league sprung up, which is where you come in
as a driver.
When you start the game, you’re
given access to the
Rookie class of cars, which you can customise by choosing between a selection
of nose cones, cockpits and engine covers/exhaust pipes before painting them,
all of which is purely cosmetic. You level up as you race, receiving XP and
credits after each race, grand prix or time trial event (the latter two giving
the most), allowing you to upgrade your cars and unlock the Semi-Pro and Pro
cars, which resemble 1970s and modern F1 cars respectively. Each class of car
has its own style of handling, with Rookie cars easy to drive, Semi-pros being
quite tail happy (ie slide a fair bit) and the Pro cars being extremely fast
and difficult to keep under control.
The game currently has fifteen tracks to race on set in
three different environments, they being an Antarctic research station with
plenty of fast and tricky corners, a European inspired town with cobble roads
and fishing village and a desert station. They’re all quite challenging, even
the simplest circuits have intricacies you need to master if you want to be
able to compete.
Being a Free to Play game with RPG elements, new players
will always be at a disadvantage against higher level players who’ve been able
to upgrade their cars. If you play for free, you level up slower and have to
pay more credits to paint your car (with fewer options as well) and buy
upgrades, but in terms of actual car performance, there isn’t any difference
between a free playing user and a subscribed user with equal level cars, though
the subscribed user has access to more pieces when building their cars.
The game’s technically still in beta, but seeing as Vae
Victis is asking you to pay to subscribe they get judged like everyone else, so
it still has areas it can improve in. While it runs well, the graphics engine
needs some improvements to add working wing mirrors and increase the draw
distance (scenery regularly appears about 300 meters ahead of you), increasing
the number of cars per race as well as improving the lighting engine a bit to
go with the nice little details already in the game such as the GUI shacking as
your change gear or go off road, but the basis of the game is solid and I’m
certainly looking forwards to seeing how the game does when more people start
playing.
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