I had something once: A finite amount of time. A precious
thing that once used can never be reclaimed. Time that can create memories of
victory, joy, sadness and camaraderie or can simply melt away into nothingness.
And it doesn't matter how many times, how passionately or
forcefully I demand it, I can never get that hour back I spent watching the
reveal of the Xbox One.
You've probably already worked out my opinion of the new
system from those opening two paragraphs, but back in the days of yore when I
started college in 2002, I didn’t have a games console. After spending a night
with my cousins playing four player Halo on an Xbox, I decided I’d finally take
the plunge and get Microsoft’s big black box.
Jet Set Radio Future, Crimson Skies, Timesplitters 2,
Halo: Combat Evolved, Mechassault, Mashed, Soul Calibur 2, Legacy of Kain:
Defiance, Ninja Gaiden, Dead or Alive: Ultimate, Jade Dragon, Project Gotham
Racing 2, so many great games that I’ve hardly scratched the surface.
Fast forward eleven years… wait, it’s been that long? Whoa…
Anyway, after the promising showing of the Xbox 360 at stages of its life, it
seems Microsoft has continued on its downward trend that encouraged it to focus
on the Kinect and additional features besides the games themselves.
Or at least, that’s the impression given. The Xbox One, a
name that will likely confuse a few people, is every bit as powerful and
capable as Sony’s latest offering with fully integrated cloud support, a return
to the built in hard drive and a blu-ray disc drive. Thankfully, the rumoured ‘always
online requirement’ is very defiantly not true, but like Steam games will be
effectively locked to an account and can only be used by another account if a
fee is paid (infinitely better than the idea of locking a game permanently to
your account, but likely to be hideously abused. Also explains why EA dropped
the Online Pass).
Getting back on topic, it seems Microsoft is more
interested in pushing the Xbox One as an entertainment centre rather than a
games machine as Nintendo and Sony have. In theory fairly sound, but when it
was revealed with a heavy emphasis on
TV, and American TV at that, you have to wonder if Microsoft is aware of who
they’re trying to sell the device to.
Don Mattrick wasted no time in revealing not only the
rather strange Xbox One name which I wasn’t expecting (given the concept of all
entertainment in one device, it makes sense though) and showing the system
itself, along with an updated controller and Kinect, which will come with every
console. The system looks pretty big with a lot of straight edges and pointy
corners, as does the Kinect. The controller looks like a 3rd party
360 controller with what appear to be slightly bigger buttons and, by the looks
of things, no Xbox Guide button.
So far, the complete opposite of Sony who focused
exclusively on the software. The main operating system which seems to be a
vague combination of Windows 8 and the current Xbox 360 dashboard looks simply
enough and was both fast and fluid when demoed with movement between TV, a clip
from the 2009 Star Trek movie, some music and images from what appeared to be
Forza 5, which was later confirmed as a launch title for the Xbox One.
Certainly impress and all done using Kinect voice commands, as well as some
gestures to snap an instance of Internet Explorer to the side of the screen
which was fairly cool.
However, this idea of opening additional applications and
then interacting with smart glass (ie a smart phone or tablet) seems pointless
when you can instantly look at a smartphone or tablet instead without modifying
the image at all.
After a spec talking and worrying amounts of talk about
TV, a lot of which seem purely focused at American markets, there was talk of
some games. With the obvious overarching theme of the show being a massive corporation
with no real idea of its audience, it was of little surprise EA was the first
to reveal games, which were all sports titles (NFL, FIFA, UFC and NBA).
With my interest waning fast, Phil Spensor took to the
stage to discuss games developed by Microsoft’s own studios. While I was trying
to find a reliable stream, Forza 5 was shown in a pre-rendered form along with
Remedy’s next title, Quantum Break. Before leaving, he did announce there would
be fifteen exclusive titles on the Xbox One within a year of launch, which is
certainly impressive (and something Nintendo should aspire to).
Nancy Tellem took to the stage next followed by Bonnie
Ross, both of whom I assume work for 343 Industries, to discuss the Halo
universe. Sadly, the almost expected announcement of Halo 5 was replaced with
the announcement of a Halo TV series, directed by Steven Spielberg.
This disappointment led into the downward slide that
brought an announcement of some partnership with the NFL I didn't pay any
notice of before Microsoft wheeled out Infinity Ward for their surprise reveal,
which was about as surprising as a cannon shot at midday in Edinburgh.
Call of Duty: Ghosts was the big reveal, a new entry in
the series being an almost terrible tradition of Microsoft shows. After the
talk of more polygons making the game look better and include fish (looks like
every other CoD game to me, but they've at least embraced the abbreviated name)
and some writer working on the story, they revealed the biggest new feature is
a Dog, of all thing. Going from their talk of how you’ll love and care for your
dog, it’s almost like Peter Molyneux had been to visit them and give them a
script.
Once the trailer for CoD: Ghosts ended, a timer popped up
for the countdown to E3, where these fifteen games will likely get finally
discussed. While it is nice to know there are defiantly going to be games on
this TV box, it doesn't leave me with any confidence that Microsoft is going to
provide to me as a gamer. They seem determined to appeal to an audience that’s
already set up with all the TV they need and are throwing a few bones towards
the people who are more likely to buy the thing at launch as if that will
satisfy them.
In a game of announcements and showcases, Sony’s won this
one hands down, though it’s impossible to ignore the fact both companies approached
there reveals in very different ways. Microsoft have the system itself and
features announced and out of the way, so they can fully focus on games in
future. Sony still has to talk everyone through the PlayStation 4, not to
mention actually show the thing, so for now the game’s still open.
For now though, I'm just waiting on Pikmin 3.
Nice read through Craig. I think your dismissing the smartphone integration is a little short-sighted. Sure, you can have a website or faq open on your phone/ tablet- but I'd rather have an app that automatically linked whatever game I'm playing to a faq, map, move list, whatever. Almost working like a WiiU controller I guess.
ReplyDeleteMaybe I'm overthinking or misunderstanding what they're suggesting (I've not watched the stream).
For me, first round has definitely gone to Sony. Nothing Microsoft has shown has wowed me. I'm a gamer who doesn't play many racers or shooters (though I can get behind a dog simulator) and there wasn't as much that appeals to me compared to what Sony showed. Obviously price and launch date are going to be important to a lot of folks; but I can see this being the generation where I just buy 1 of the consoles.
I think we're all misunderstanding something, though with the more information that comes out it seems Microsoft is misunderstanding the least of all.
ReplyDeleteI think I could update this article multiple times and still get half of it wrong with all the misinformation coming from Microsoft who don't even seem to understand their own system, let alone their audience. They've been trying to talk around obvious questions about the internet requirements, pre-owned games and now they've stated Indie devs can't self publish (I have a feeling they opened their presentations to major publishers with "Are you sick of those filthy little garage developers like Mojang having all the success and not cutting you in?" or something to that effect).
If anything, it should be a spectacular car wreck at the very least.