Thursday, 8 August 2013

Game Review: Mario & Luigi: Dream Team Bros

Developer: AlphaDream
Publisher: Nintendo
Genre: RPG
Platforms: Nintendo 3DS
Age Rating: 3+ (PEGI)

I love the Paper Mario series. Thousand Year Door on the Gamecube is among my favourite games and when Mario & Luigi: Superstar Saga was released on the Gameboy Advance, I decided to give it a go. What was essentially the third series of Mario RPGs (including Super Mario RPG on the SNES and of course Paper Mario) was every bit as fantastic with even more active combat and an insane set of characters and worlds.

Thankfully, Nintendo has allowed AlphaDream to keep working on the series, now producing the forth entry in the series and the first entry on the 3DS. After the disappointment that was Paper Mario: Sticker Star, can the brothers prove they’re still among the best in the RPG business?
AlphaDream and Intelligent Systems seem to have different approaches to designing new games in their respective series’. With Paper Mario, Intelligent Systems keep exploring different ideas, altering the gameplay to fit while AlphaDream keeps the Mario & Luigi gameplay and structure largely the same while wrapping it in new ideas. Partners in Time on the Nintendo DS made use of time travel and Mario and Luigi’s baby selves but lacked a particularly interesting or menacing villain, while Bowser’s Inside Story (also on the Nintendo DS) put the brothers inside Bowser’s body as they worked together to defeat the brilliantly crazy villain Fawful.

Dream Team Bros sees the brothers Mario being dragged along to Pi’illo Island when Peach accepts an invite that looks like spam mail. Things soon start to go wrong when the mysterious villain Antasma attacks the group in flight, making you wonder if Bowser has the right idea in keeping Peach locked up whenever he gets the chance. She’s a danger to herself, that woman.

Before long, Luigi randomly manages to open a portal to the Dream world when he falls asleep on a priceless treasure, a world where all sorts of mad things happen that can be altered by poking Luigi’s face on the lower screen. While in the normal world, the action is top down with both brothers involved in battle. In the Dream world, the action is side scrolling with Luigi able to attach himself to the environment to allow manipulation while in battle he ‘merges’ with Mario to give him new, more powerful attacks which makes full use of the 3DS’ control inputs.

Like in Bowser’s Inside Story, there are also giant battles to take part in, which are scattered throughout the adventure in which Luigi grows as tall as a mountain within the dream world and fights various odd monsters including an awkward dream spirit inside a massive robot and a rather unhappy volcano. The battles take place with the system turned on its side (dependent on which hand you use) but can be difficult as you don’t get a huge amount of time to get used to the controls and timing of attacks. Any stats you have built up normally have no effect on these battles, so they’re mostly trial and error and these battles take longer then I’d ideally like.

Within both worlds and in and out of battle, the bros have a range of abilities to help explore the vibrant and bizarre world and to deal with the equally bizarre enemies. Koopa Shells can be bounced off enemies in Bros Attacks while they can work together to become a drill and blast through solid rock in order to progress, along with the Dream world abilities that make use of hundreds of Luigis.

Combat has seen a bit of an update, with the battle field now stretching into the distance and well past the foreground. The bros can run in either direction to evade or chase down enemies while enemies can appear in the distance before being taunted into joining the battle. It gives you plenty of attacks to dodge or counter during the enemies’ turn, though some do feel a bit cheap until you get the timing right and timing is everything in Mario & Luigi game battles.

Dream Team Bros sees the return of a few characters from earlier in the series, including the Beanish from Superstar Saga, Kylie Koopa from Partners in Time and Starlow from Browser’s Inside Story, helping the game feel connected to previous events rather than acting as standalone stories (not that I have a problem with standalone games, they’re certainly better then forced series’ with cliff hangers (I’m looking at you, Assassin’s Creed), but if they are in a series it’s nice if they acknowledge stuff that’s happened before).

The game dialogue and story follow its usual conventions, with plenty of jabs at traditional JRPG tropes, such as Starlow going crazy at fellow support character Prince Dreambert when he suddenly remembers where he hid all the warp pipes and the fact standard attacks don’t do a random huge number of damage (100 points of damage actually means something here). Sadly though, the new characters don’t have as much personality as those in previous games, probably explaining why characters from previous games return. The writing’s not as sharp either, most noticeably with Bowser who had entertaining roles and dialogue previously but now just sits as a cocky bad guy along with the ‘villain for the sake of being a villain’ Antasma.

Probably one of the most annoying faults in the game is the obsession with tutorials. Every single little thing is explained in detail, be it battles, exploring the world or hell even jumping for the first time, usually followed by a chunk of exposition. Even without the lengthy tutorials though, the game has a good length even if it does feel drawn out in places, with a few side quests and challenges to tackle throughout (such as rescuing all the Pi’illo folk and mastering combat to avoid, counter and perfect attacks). There’s no multiplayer, but this sort of game doesn't need it.

I’m sure three paragraphs up or even moments after you clicked ‘Read More’ you saw the verdict, so I’ll just waste a bit more of your time by dragging this paragraph out just a little bit more before giving you my ultimate feelings on the game. After all, I need a bit more space for pictures of the fantastic 2D sprites that fit perfectly into the 3D environment and battle fields. It’s not as colourful as previous entries in the series, but the two different designs works very well together, never treading on each other’s toes even with the 3D cranked up to full. So many of the little animation touches to the Bros, such as Mario tugging his cap after a successful attack and the main Luigis in the dream work, as well as other characters and enemies give the game a level of charm that’s impossible not to like. As with the rest of the series, the music is awesome, wacky and epic all at the same time and the boss battle theme is currently wedged into my mind.

All in all, Dream Team Bros is a worthy entry to the series, even if it doesn't quite hit the same heights as Superstar Saga and Bowser’s Inside Story. It plays well, oozes charm and has plenty of weird and entertaining ideas, but it takes several backward steps in terms of character and story it’s difficult not to feel slightly let down.


Verdict: Buy!

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