Publisher:
Drinkbox Studios
Genre:
Platform Adventure
Platforms: PC,
PS3, Vita
Website: http://guacamelee.com/
Age Rating:
12+ (PEGI)
The current indie game craze has been picking up a hell
of a lot of steam since Minecraft hit it big. Smaller, more imaginative games
are giving big budget, ‘AAA’ studios and publishers more than a run for their
money and even embarrassing them on a regular basis.
Of course, with so much money pumped into these ‘AAA’
titles the execs who look to profit are always nervous so fewer indie
developers can take are taken. After all, could you see Activision or EA making
a 2D ‘Metroid-Vania’ game based on Mexican folklore with a complex and
challenging beat ‘em up combat system?
Love them or hate them, Sony has had the right idea about how to handle indie devs this generation. They’ve been happy to help Thatgamecompany push their unique games Flower and Journey and now they’ve given Drinkbox Studios a chance with their latest game, Guacamelee (also available through Steam now).
You take on the role of Juan Aguacate, an agave farmer
who, shortly after being reunited with his childhood sweetheart, has to go and
rescue her from the clutches of the evil, skeletal Carlos Calaca. After getting
killed in their first confrontation, Juan is resurrected by a mystical mask
that turns him into a Luchador and he continues on his quest to rescue ‘El
Presidente's Daughter’ and stop Calaca merging the worlds of the living and the
dead.
I’m going to try avoiding using some of the Mexican terms
as I’ve got no idea what they mean. The game itself, however, is chock full of
references to the games that inspired it, namely the Metroid series. The game
presents you with an expansive environment to explore, areas opening up as you
acquire new power ups from statues that bare more than a passing resemblance
for the Chozo statues in Metroid.
Guacamelee isn’t all Metroid love letter, however,
frequently striding off in its own direction and none more so than in its
combat. The game features a simple yet surprisingly deep and complex beat ‘em
up style fighting system, mixing punches with special moves and grabs that
enable you to pile drive enemies into the floor or throw them at other enemies
in a manner that never gets old. The variety of enemies keep the game
challenging throughout, especially when confronted with multiple different
types and the boss battles will tear you apart before you work out what you
have to do.
The stylised graphics are very pleasing to look at,
hammering along at a smooth pace while amusing references dot the landscape.
The text based dialogue can occasionally be extremely funny as well, Flameface
being the most amusing as he keeps making the same mistake in your first few
meetings with him.
I’ve just realized this is going to be a short review and
to be honest it’s quite apt as Guacamelee isn’t the longest game in the world.
While there are seven environments to explore with plenty of secrets to
discover, the game can be finished within four hours (my first run being
completed in four and a quarter hours). Exploring for 100% of the items will
bump that total up by a few hours but the game isn’t overly long, though it
does feel paced well and isn’t padded at all as many longer games feel. A
challenge area opens up once you’ve finished the game as well, tasking you with
navigating a room in a set amount of time or defeating a number of enemies
without using a particular ability.
For those who absolutely insist on co-op in games (and I
know you people exist), there’s a two player mode where the second player can
drop in and out at will, though the game isn’t really designed for it with
already tricky platforming sections becoming near impossible unless both
players are perfectly in tune with what the other is doing.
Before this turns into babbling, I’ll just say that I
really recommend Guacamelee. While it isn’t the longest game in the world
(though, to be honest, it’s perfectly reasonable considering it’s around £10)
there’s still plenty to see, do and track down. The Indie game renaissance is in
full swing; we might as well dive in and enjoy it.
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