Wednesday, 6 November 2013

Game Review: Legend of Zelda: The Wind Waker HD

Developer: Nintendo EAD
Publisher: Nintendo
Genre: Action/Adventure
Platforms: Wii U
Age Rating: 7+ (PEGI)

There are many great debates in this world, each with their own points and counter points to be made. This being the internet, however, debates tend to turn into unreasonable, scathing attacks on each other’s sexuality for some reason so I’ll just throw this statement out in the open: Wind Waker is the best Zelda game there is.

If you’re not seething with fury and preparing statements filled with name calling instead of punctuation, willing to listen to my argument or just have plenty of free time on your hands, hit that ‘read more’ button and I’ll tell you why.

Ocarina of Time is rightfully known as a landmark game and was even ahead of it’s time in a fair few regards. Many of the 3D worlds created in the mid-90s weren’t particularly expansive and didn’t have much to see, but the Ocarina of Time version of Hyrule felt more real than anything before with every region connected for relatively easy travel and exploration.

Fast forwards to now and we’ve had three more main series Zelda titles, they being Wind Waker on the Gamecube, Twilight Princess on both Gamecube and Wii and Skyward Sword on just the Wii, the former now getting a remake on the Wii U.

Wind Waker is set on the Great Sea, and epic expanse of water stretching for miles in every direction. As usual in a Zelda game, you control Link as he starts on Outset Island, witnessing your little sister’s kidnapping and setting out with a group of pirates to rescue her. As with every Zelda game, Zelda herself and Ganondorf crop up eventually but the typical ‘destined hero to defeat recurring villain to save the land’ story arc is somewhat less in your face, while some of the secrets beneath the Great Sea are mind blowing once revealed.

I know most people already know what’s down there, seeing as the original came out in 2002 in Japan (2003 in Europe and the States), but if I can keep spoilers away from those who haven’t experienced the game, then all the better. Final Fantasy VII was ruined somewhat for me a hundred times over when that particular spoiler was plastered all over the place well before I had a chance to play it.

Now, why do I think Wind Waker is better than all those other Zelda games? Well, there are two main reasons for that: The gameplay is smooth as silk and the world is epic, stretching on seamlessly around you as you sail. Sword fighting feels fast and kinetic as you deliver blows, block attacks and deal devastating counter attacks, never quite letting up but also never becoming overwhelming when fighting groups, though single targets are a bit too easy to deal with.

The epic and open nature of the world is amazing as well. Plenty of people have complained about all the sailing required (and I do agree the need to change the direction of the wind constantly is annoying), but it makes the world feel big and makes that speck you see on the horizon all the more exciting as you head of in search of adventure or the next dungeon. It’s certainly more appealing the crossing a slightly different field to get to the next place.

The Wii U update has also seen a few additional and tweaks to make the game even smoother, utilizing the gamepad to quickly swap active items, view maps and even use the gyroscopes to aim your bow and arrow an hookshot while the much hated ‘Tri-Force Hunt’ has been tightened up so you now only have three pieces to find in the ocean, the rest moved to more reasonable locations so you don’t have to visit Tingle so often. A new ‘Fast Sail’ has also been added so you can sail faster across the ocean with the wind automatically adjusting to give you the best boost.

It is slightly disappointing, however, that the map on the Gamepad can’t be drawn on like they could in Zelda: Phantom Hourglass on the Nintendo DS, which would make exploring slightly easier as you could mark squares on the map you’ve visited or need to visit again with an new item. Or just draw willies, of course.

Twilight Princess in comparison is more of a re-fined and improved version of Ocarina of Time, which in itself isn’t a bad thing but it casts asides the joy of exploration for the same few fields and deserts that separates familiar landmarks. Skyward Sword, on the other hand, despite all its imaginative puzzles and dungeons has an awkward game structure that doesn’t seem sure if it wants to ape Zelda or Metroid games and doesn’t do a good job of aping either, not to mention Link’s as flat a character as he’s ever been, some repeated and dull boss battles and Fi is the worst support character in the series (mainly because he/she’s just dull and doesn’t know when to shut up).

That’s not to say the game is utterly perfect. There’s plenty of times when the game feels too easy and the joy of exploring is somewhat diminished when you realise you have to go to many of the game’s islands to progress. The manner in which you get the titular Wind Waker also amuses me somewhat as while the Ocarina was gifted to you as a farewell present in Ocarina of Time and your transformation into a Wolf was somewhat shocking in Twilight Princess, the Wind Waker is pretty much dumped on you almost as an afterthought early on, with a line akin to “oh, you might be able to make use of this. Now get on with it”. Another fault to me is that Tetra, one of my favourite characters in the Zelda series along with Midna in Twilight Princess, becomes somewhat defunct later on when her own secret comes out.

Whenever Wind Waker’s discussed, the game’s cel-shaded graphics always come to the fore. The original still looks fantastic today, which is especially funny when the ‘realistic’ games of the time look terrible now. Wind Waker HD, while still looking extremely good, suffers a bit from a re-jigged lighting system that occasionally undermines the interactive cartoon aesthetic and gives it a Claymation quality, most noticeable when Link acquires an item. The music remains as good as it was even after tweaking and the sound queues as you land a combo of strikes remains one of my favourite parts of the game, though some sounds have been turned down such as the almost scary “Oh?” of statues as they come to life.

Wind Waker HD is more than a worthwhile title to have on the Wii U and if you’ve not played the original, it’s well worth getting a Wii U to experience. Even in the face of the Xbox One and PS4, Wind Waker HD shines brightly and continues to prove how good Nintendo is, even if they’ve not quite hit the same high since.



Verdict: Buy!

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