Publisher: Namco Bandi Games
Genre: Action/Adventure
Platforms: Xbox 360, PS3 (Reviewed on)
Re-imagining classic stories is hardly new in any form of
media. The Lion King was loosely based on Hamlet, Too Human was looser still
based on Norse mythology (and was rubbish, if you're interested) and if you squint hard enough (or look in the other
direction), the Mass Effect trilogy does have a few parts of the story of Jesus
mixed in.
2010 game Enslaved’s sub title pretty much screams the
story’s inspiration, the ancient Chinese fable Journey to the West with a
little bit more ‘west’ thrown in for good measure, what with a chunk of the
game based in a ruined New York City with plenty of tattered American flags
dotted about. Beyond main character names and the fact they have to stick
together, Enslaved has nothing to do with its ‘source material’, especially as
it’s set over 150 years in the future after a global war with the world now dominated by
mechs (robots) and humanity reduced to scattered remnants who are constantly
being hunted (though this future world is at least more colourful then
Terminator’s future world). I'm not even certain they're defiantly heading West, they could be going to Florida for all I know.
Throughout the game, you play as Monkey, for whom both
voice and motion capture was provided by Andy Serkis (Gollem in Lord of the Rings). Rather appropriately, he
is effectively ‘enslaved’ to help Trip (who I refer to as Cleavage, thanks to
her overly tight tube top) who was captured by the Mechs and needs Monkey’s
help to return home, though he was really just the overly muscular, unfortunate mug Trip/Cleavage
happened to find rather than a mischievous god being taught discipline.
Throughout their journey, Monkey keeps seeing visions of the past thanks to the
head band Trip/Cleavage uses to keep him helping her, many of which look like
they were pilfered from Andy Serkis’ holiday photo album and hint to a later
revelation.
Gameplay wise, Enslaved is primarily an action game with
a slightly simpler fighting system then the likes of Devil May Cry or
Darksiders, lacking a combo meter but keeping the light and heavy attacks,
dodge rolls and blocks such games sport. As well as that you’ll frequently find
yourself clambering up and down the terrain a-la Uncharted or Prince of Persia
(if slightly less smoothly and clearly directed as anything you can climb on
flashes) as well as shooting sections from stationary turrets, carrying a gun
taken from a mech or using your staff to fire energy blasts and skating over
water using your energy board ‘The Cloud’.
Chunks of the gameplay hold up well. Basic combat can be
fun but your shield and dodge rolls aren’t always responsive and trying to
fight ranged and melee enemies at the same time is an exercise in frustration
while exploration is held back by a huge number of invisible walls and
contextualised jumping which prevent you from deviating from the pre-defined path,
not to mention leaving you rolling against walls or refusing to jump down 3
foot because you’re not quite in the right place. The head band Trip/Cleavage
put on you also occasional decides to kill you if you weren’t meant to go off
in one direction when Trip/Cleavage is waiting for you to do something for her,
though that particular pain disappears later in the game.
Speaking of which, the entire game’s plot ultimately
revolves around what Trip/Cleavage wants to do or does to get herself in
trouble. You really have no choice in the matter and the fact you die if she
does due to the head band at least gives you a good reason to stick with her,
rather than throw her in the nearest ravine (there are sections where you have
to throw her across gaps, but you can only throw her directly at whatever she
needs to get to, much like normal jumping). Throughout the adventure you do
warm up to both her and Monkey and Pigsy when he’s introduced later in the game
and they are all well characterised voiced and animated and help bring the post-apocalyptic
world to life. Even simple things such as what they call things help make you
realize that they can’t quite cope with the scope of what used to exist. While
there are plenty of cut-scenes (some of which are awkwardly right after
checkpoints so you have to re-watch or skip them if you die), the game never
goes nuts on its exposition as the now silent, overgrown landscapes convey
enough of the story and if they do need to talk, there’s plenty of times when
Monkey and Trip/Cleavage just converse while traversing the world.
As you progress, you’ll have the opportunity to upgrade
Monkey’s abilities, though they mostly consist of slightly more damage, health
and shields with only a few additional attacks and the game’s difficulty can
practically be broken if you upgrade your health regeneration to max as soon as
possible. Along with these extra abilities, Trip/Cleavage comes in use to solve
puzzles or distract enemies with a hologram so you can get in closer to deliver
a killer blow if they’re pinning you down with gun fire. These semi-stealth
sections are among the game’s best moments as they’re quick, frantic and easy to play
with Monkey automatically taking cover if near something that can provide it, though it can be blasted apart if you don't hurry.
Sadly, Enslaved does have plenty of faults, such as the
already mentioned visible walls and occasionally awkward level geometry, but
there’s also the camera which draws in too close during combat so you can’t
keep an eye on enemies that might be circling you and even glitches out
completely sometimes and remains in a place where you can’t see yourself.
Combat isn’t exactly perfect and the shooting can be a little clumsy, but these
faults can be overlooked to a degree thanks to the story and characters.
If it’s a good action game you’re looking for however, you’re
better off looking elsewhere as the combat, as well as many other aspects of
the game such as the shooting, are completely lacking in any polish. Story
wise, Enslaved is worth playing as it’s a good example of it in gaming.
Verdict: Rent it
Image Credits: nerd appropriate, Monster Vine, Heavenly Nariko, the NextLevel
I really enjoyed this game- but it did really lack any replayability at all and I traded it in almost immediately upon completion. Absolutely loved the mocap of the faces- there's a purity to them that is probably better than LA Noire offers. $5 is a bargain though for a few hours of action and a clever story. The scene in the theatre sticks in my head as being particularly good, though I can't quite recall why now!
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