Developer: Sumo Digital
Publisher: Sega
Genre: Racing
Platforms: Xbox 360, PS3, Wii U (reviewed on), Nintendo
3DS, PS Vita, iOS, PC
Before people think I'm seeking sympathy, I’ll get on
with the actual review of the game. Sega’s been in an odd position since they
stopped making consoles, always sort of there in the middle distance as they
make people excited for the joys of yesteryear making a return before the
release of a new Sonic game. Sega’s history is so much broader and more
interesting than just its high speed blue rodent and thankfully Sumo Digital stepped in to prove that with this Sega crossover racer.
As the game’s title suggests, Sonic & All Stars
Racing Transformed is based on Sega’s many properties with a slight bias
towards that hedgehog, letting players take control of Karts driven by Sonic,
Tails, Knuckles, Amy Rose and Eggman/Dr Robotnik or if they really must, they can play as
characters like AiAi (Super Monkey Ball), Beat (Jet Set Radio), Amigo (Samba de
Amigo), Ulala (Space Channel 5), Vyse (Skies of Arcadia) and Joe Musashi
(Shinobi). Depending on the platform, there are also exclusive characters such
as the Nintendo Miis, Xbox Avatars and even a few of the Team Fortress 2 characters
along with spontaneous additions of Wreck-it Ralph from the Disney film of the
same name and former Indycar and current NASCAR driver Danica Patrick (likely
because she’s the only person to lead the Indy 500 and possess a pair of tits).
So we have the characters and we have the environments
covering everything from Panzar Dragoon to Golden Axe to Jet Set Radio mixed in
with about five Sonic the Hedgehog based tracks. But next to the mighty Mario
Kart, what does Sonic Transformed have that Mario doesn’t? Well, it has three
things:
First, each character’s vehicle has three forms that
it’ll automatically shift into depending on the track. First is the normal car
with the usual abilities to power slide around corners to gain speed boosts and do
flips over jumps to gain even more speed boosts. Then you dive off
the end of the track and the car will transform into either a plane or a boat
depending on the environment ahead. Each form handles differently, with planes
rolling, banking and diving all over the place to attack and avoid attacks
while boats have to handle dynamic waves though handle slightly sluggishly. The
handing over all is very responsive and easy to pick up and enjoy.
Next is the tracks themselves. Think you’ll do three laps
over the exact same track? In a number of cases, the tracks will actually
change between laps, flooding areas that were dry the previous lap or blowing
up bridges and forcing you into the air. Keeping up with the track is every bit
as much of a challenge as racing and fending off your opponents.
Speaking of fending off, number three reason. Mario Kart
has become a bit bloated with power ups that screw up anyone who dares to lead
for more than a minute. While I’m as unhappy about the likes of Bizarre
Creations (Project Gotham Racing and Blur) and Black Rock Studio (Split Second)
got shut down, what I am pleased about is that the developers there found work
with Sumo Digital and brought their expertise and capacity to balance powers to this game. Power ups in Sonic
Transformed are balanced almost perfectly, quite similarly to how they were in
Blur, with no one item being dominant or capable of ruining someone’s day to
the point of being completely uncompetitive. Snow balls can be fired
individually or all at once to freeze an opponent, rockets bounce off walls as
the Blowfish mine does if it’s fired forwards and rather than the ever annoying
‘leader aimed blue shell’, you can summon a swarm of wasps ahead of the leaders
which can be navigated but requires a lot of skill and luck to do so. The power
ups aren't perfect though as there’s literally no warning to incoming attacks
in a number of cases and the AI takes massive advantage of that fact, but I’ll
get to that in a moment.
Sonic Transformed supports plenty of options to play,
including a career mode which consists of races, head to head matches, drift
challenges and running battles with tanks which reward you stars to progress
through the career and unlock new characters. There are also Grand Prix, single
race and time trial modes a long with online and split screen multi player.
There are four difficulties to play in the career and
grand prix modes, with ‘C’ and ‘B’ class being a bit on the easy side while ‘A’
and ‘S’ provide a greater challenge, but sometimes at the expense of feeling a
bit cheap. For example, I normally play as Vyse for his speed and reasonable
handling, yet on ‘A’ difficulty I've found myself beaten in a straight line by
Amy Rose, whose car stats clearly show she has low top speed. I asked a friend of mine who worked
on the game’s balance and it turns out I'm a bit of a
namby pamby according to him.
The online play on the Wii U version was a bit spotty for
me, occasionally dropping connection midway through a race though that could ultimately be down to rural broadband. The split screen
player for Wii U however is excellent, giving players not four but five player
action with the use of the Gamepad.
Overall, Sonic & All Stars Racing Transformed is a
very good, solid game with plenty to see and do. It is disappointing there’s no
gallery for environments or music (I could listen to the remixed Golden Axe
theme all day), but it is the perfect example to hold up to Nintendo and show
them that Mario Kart isn’t the only game worth playing in the Kart genre.
Verdict: Buy!
Images sourced from BRCU Computers, IGN, Sega and Gamexplain
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