Back in 1995, Sony released something that took the world by storm (in Europe before anyone gets confused) and left little nine year old me in a bit of confusion. At the time, I didn't see the appeal of the original PlayStation, but a later debate I had at college opened my eyes a bit more to it when I realized just how many varied games there were on the platform. True, they weren't all classics but the PlayStation really had something for everyone.
Move forwards eighteen years following the amazingly successful PS2 (PlayStation 2) and the turned around joke the PS3 (PlayStation3) and Sony has officially announced the imaginatively named PS4 (PlayStation 4) and have shown they still don’t really have a single original thought in their heads, but at least they’re getting their act together after the PS3’s desperate attempt to push a difficult to work with chip set.

Despite all the talk of the console’s specs, the machine itself was absent from the announcement, but the controller wasn't Displaying Sony’s spectacular imagination for naming, the Dual Shock 4 controller is are modelled version of the Dual Shock 3/SixAxis controller with a few new functions. My main gripe with the old controller has been addressed with the‘R2’ and ‘L2’ trigger buttons now becoming concave and the control sticks have been lowered slightly, though Sony are sticking with the layout of the buttons and control sticks. Joining them is a multi-touch touch pad (akin to the one on the back of Sony’s PS Vita handheld) in the middle of the controller, a small speaker and a‘light bar’ which gives the control some pointing functionality from the PlayStation Move controllers.

All the techie stuff’s all well and good, but what you really want a video game console for is the games. Just to be awkward, I’ll hold that off for another two paragraph and tell you something else Sony’s added to their new system which they claim is unique but has already been demonstrated by someone else, this time Onlive. Actually, there are two things(and it’s a little unfair to say the second was purely Onlive), but I’ll start with the ‘share’ function. As you play, the PS4 will record the last fifteen minutes of play. If you do something you want to share, you can press the handy‘share’ button on the Dual Shock 4 controller, crop your recorded footage and post it online for your friends to see either on the PS4’s online services or social media sites like Facebook. You can also allow friends or other users to watch you play and, if you really want to, you can hand control over to one of your observers if you’re having difficulty (To give Sony credit, the handing over control thing is actually new, so far as I know).


While Knack looks like it could be fun, reminding me of my favourite Xbox 360 launch title Kameo: Elements of Power in terms of gameplay, the fact it was the one and only original full scale title worries me. There was The Witness as well, a puzzle game from the same man who made the Indie darling Braid, but that’s a downloadable game, but when even Sony themselves only show off a singular original exclusive title, there’s always cause for concern. The rest of the presentation consisted of the impressive looking (and this time not ‘target footage’) Killzone: Shadow Fall, a trailer for inFamous: Second Son,some sort of creation tool from Media Molecule (who made Little Big Planet), demos of Epic Games’, Square Enix’s and Capcom’s new graphics engines and games that are either already out or coming to current consoles (Watch_Dogs and Destiny). Square Enix also quickly threw in a reminder that a new Final Fantasy title’s in development, though after Final Fantasy XIII and the fact Final Fantasy XIII Versus never seemed to materialize (god only knows what they were actually ‘versus’), I don’t hold a huge amount of hope for it.

As I said, Killzone: Shadow Fall looks impressive and to prove it was genuine, the guys from Guerrilla Games showed it off on an American talk show Late Night with Jimmy Fallon after the presentation and let the host Jimmy Fallon have a go (which involved a lot of screaming and shooting air vents). However, as impressive as it looks, it doesn't look like much of a step forwards with only slightly more detail, slightly larger crowds and slightly better lighting then recent PC and console games. Going from PS1 to PS2 was a fairly big leap in terms of system capability, PS2 to PS3 less so but still pretty clear. PS4 games so far and in some cases actually are possible on current systems, the fact the likes of Watch_Dogs, Destiny and Diablo 3 are having simultaneous releases on the previous generation systems as well as a PS4 release prove that point.Development costs will continue to rise, even with the easier to use architecture and that will mean companies will be less willing to risk new ideas and we’ll likely continue the current trend of several big games getting annual instalments with no real improvements.

Image Credits: BBC, Engadget, Gamefreaks, Gamerant, theweek.com
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