Sunday, 22 December 2013

Game Review: Super Mario 3D World

Developer: Nintendo EAD Tokyo
Publisher: Nintendo
Genre: Platformer
Platforms: Wii U
Age Rating: 3+ (PEGI)

I made a bold statement not long ago that Rayman had knocked Mario off his perch. In all honesty, that’s only half true, with Rayman being the best 2D platformer while Mario still reigns supreme in the 3D space. I mean, look at Super Mario Galaxy on the Wii and Super Mario 64 before that on the N64. Sublime games with plenty of imagination and silky smooth controls that seem to get better all the time.

With the Wii U now a year old, a full scale Mario game is slightly overdue and somewhat needed in the face of the Xbox One and Playstation 4, but the fact it seems to be a somewhat upgraded version of a fine Nintendo 3DS game hints at potential imagination bankruptcy. Is Super Mario 3D World the game the Wii U needs?

Wednesday, 6 November 2013

Game Review: Legend of Zelda: The Wind Waker HD

Developer: Nintendo EAD
Publisher: Nintendo
Genre: Action/Adventure
Platforms: Wii U
Age Rating: 7+ (PEGI)

There are many great debates in this world, each with their own points and counter points to be made. This being the internet, however, debates tend to turn into unreasonable, scathing attacks on each other’s sexuality for some reason so I’ll just throw this statement out in the open: Wind Waker is the best Zelda game there is.

If you’re not seething with fury and preparing statements filled with name calling instead of punctuation, willing to listen to my argument or just have plenty of free time on your hands, hit that ‘read more’ button and I’ll tell you why.

Wednesday, 16 October 2013

Oculus Rift Impressions

There are moments in all entertainment mediums that stop you dead in your tracks, mouth hanging open in pure, awe struck amazement. I usually think my standards are slightly higher than most as while I considered Quake, Zelda: Ocarina of Time and Assassin’s Creed very impressive to downright amazing, I didn’t sit, stare and go ‘wow’.

The first time I saw something in a video game and said ‘wow’ was watching footage of Super Mario 64. It was certainly impressive, running around a fully realized environment so fluidly, but the moment I went ‘wow’ was when Mario jumped into a painting and seeing it ripple like water from the point he jumped in.

Physics and details tend to be the things that really get me going wow. The next time I felt such a ‘wow’ moment was playing Unreal Tournament 2003 in Bombing Run Mode. I scored and immediately fell down a pit directly underneath the goal and watched in awe as my dead character bounced off all the poles spread across said pit as he fell, bouncing off each and every one. Next came Half-Life 2, which wowed me twice with fully expressive and realistic characters and fantastic water effects. 

Now, I’m adding a moment in iRacing.com while using the Oculus Rift.

Saturday, 5 October 2013

Checking in + mini-Singapore review

I've noticed on a few considerably more popular blogs then this one if the author suddenly doesn't update the thing, people start to come up with ideas about how they met their grisly end. Luckily for me, I haven't met it yet, I've just been a bit ill.

Just so you know, I didn't avoid writing a review for the Singapore GP because Vettel won by so much. I do have chunks written about how the whole was was a simple equation: 
Best car + moulded around one of the best drivers / opposition in clearly inferior cars and unable to push * Vettel in a position where he could push 100% (which these days rarely happens) = very easy win.

I was surprised he got venomous boos in a place not renown for it's F1 passion, but the fact he has to separate literally every win as if it was his first and/or most challenging is grating on a lot of people. As for the idea the Red Bull has something potentially illegal on it, it's more likely to be something that's not actually covered by the rules then out right illegal.

Anyway, blog. I've decided I'm not going to do individual reviews of the races for the rest of this season to focus on some story writing, some of which might just make it here. I'll do a season review after Brazil (which likely won't have much to do with Vettel besides acknowledgement of him being there as he's very much the uninteresting part of this season) as well as a few game reviews then I can pull myself away from them.

So there you have it, I'm still here and I will be continuing to update this thing. In the mean time, be good!

Wednesday, 18 September 2013

Game Review: Guacamelee! Gold Edition

Developer: Drinkbox Studios
Publisher: Drinkbox Studios
Genre: Platform Adventure
Platforms: PC, PS3, Vita
Age Rating: 12+ (PEGI)

The current indie game craze has been picking up a hell of a lot of steam since Minecraft hit it big. Smaller, more imaginative games are giving big budget, ‘AAA’ studios and publishers more than a run for their money and even embarrassing them on a regular basis.

Of course, with so much money pumped into these ‘AAA’ titles the execs who look to profit are always nervous so fewer indie developers can take are taken. After all, could you see Activision or EA making a 2D ‘Metroid-Vania’ game based on Mexican folklore with a complex and challenging beat ‘em up combat system?

Saturday, 14 September 2013

Game Review: Rayman Legends

Developer: Ubisoft Montpellier
Publisher: Ubisoft
Genre: Platformer
Formats: Xbox 360, PS3, Wii U, PC, PS Vita
Age Rating: 3+ (PEGI)

Deep within the ancient mountains of gaming, stood upon it’s tallest peak, stands a legend among legends: The plumber called Mario. Throughout his long years, he has been on many adventures, defeated many foes and fended off many rivals.

They may have speed. They may have technical prowess. They may have talkative companions. But they still can’t stand up to Mario’s charm, challenge and ability to adapt to the ever shifting paradigm of gaming.

Yet one remained determined and steadfast. A French rival with a cult following from the days of the Playstation and Saturn who possessed no limbs yet inexplicably still had hands and feet. He too possessed the ability to adapt to change, yet he also had the ability to see flaws in his opponent, see where they were weak and capitalise.

It has taken so long, but Mario, master of the platformer, has been defeated.

Tuesday, 10 September 2013

Formula 1 - Round 12: Italy

The dictionary definition of Passion is “A state or outburst of strong emotion” or “An intense enthusiasm for something”. If you’re still not 100% sure of the world, then the Autodromo Nazionale Monza on a grand prix weekend will make you fully understand the word.

In the almost holy trinity of Formula 1 circuits, Monza stands apart from Monaco and Silverstone as not only is it a high-speed wonder, it’s also home of the sport’s longest running, ever present team: Scuderia Ferrari. Long running legends of racing at one of the greatest circuits in the world. Sadly, in this era of Red Bull and Vettel dominated ‘racing’, even the Cathedral of Speed itself can’t provide.

Monday, 2 September 2013

Formula 1 - Round 11: Belgium

I think I’ve broken one of my records. I’ve played it a few times whenever Formula 1 goes to a track with legendary and classic credentials, but almost every time I play it something goes wrong and it starts playing the German national anthem for some reason (and I get the words ‘Deutschland, Deutschland über alles’ or whatever it is that isn’t really the first line of the anthem). I suppose it’s the only needle I have that fits the record player and works consistently, but it’s still annoying when a record that has previously been amazing plays out the same dull slog.

I’ll probably put the record away in storage for now while throwing out the one where I say I’m going to get these out for a particular day, mainly because I have little urge to play that one. But it seems in the Ardennes Forest, its business as usual as Formula 1 returns from its summer break.

Saturday, 17 August 2013

Formula 1 2013 - Mid Season Musings

So here we are after ten races at the official half way point of the 2013 Formula 1 season. After ten races and two enormous breaks between races because Bernie Ecclestone couldn’t be bothered to replace the New Jersey race with another fully prepared venue we’re at the point where the teams can have a proper break, with the factories required to be completely shut down for two weeks.

A lot of things have happened so far, many of which weren’t expected and a few that were, of which I’m going to do a brief run down.

Thursday, 8 August 2013

Game Review: Mario & Luigi: Dream Team Bros

Developer: AlphaDream
Publisher: Nintendo
Genre: RPG
Platforms: Nintendo 3DS
Age Rating: 3+ (PEGI)

I love the Paper Mario series. Thousand Year Door on the Gamecube is among my favourite games and when Mario & Luigi: Superstar Saga was released on the Gameboy Advance, I decided to give it a go. What was essentially the third series of Mario RPGs (including Super Mario RPG on the SNES and of course Paper Mario) was every bit as fantastic with even more active combat and an insane set of characters and worlds.

Thankfully, Nintendo has allowed AlphaDream to keep working on the series, now producing the forth entry in the series and the first entry on the 3DS. After the disappointment that was Paper Mario: Sticker Star, can the brothers prove they’re still among the best in the RPG business?

Wednesday, 31 July 2013

Formula 1 2013 - Round 10: Hungary


Hungary has never been spoken of in hallowed tones within Formula 1 circles. The Hungaroring, sticking with classic design, hasn’t provided many classic races, but it has provided some classic and significant moments.

Hill nearly winning in an Arrows comes to mind, along with Massa’s horrifying accident, Button’s first win after a series of chaos and most of the wet races here, there’s been plenty of interesting moments but never enough to string into a race because the track is so difficult to pass on.

That’s not to say it’s bad, it’s a good show of driver skill and how good a car is and with the latest rendition of the 2013 Pirelli tyres, things could certainly be interesting.

Tuesday, 16 July 2013

Formula 1 2013 - Round 9: Germany

The Nurburgring is a legend in itself. Miles upon miles of twisty, torturous roads of the Nordschleife have written tales and myths aplenty and defined the old era of Formula 1. The current grand prix track which alternates with Hockenhiem also defined an era of Formula 1 with its long flowing corners and huge undulations.

The last few times Formula 1 came here, we saw Hamilton, Alonso and Webber duelling for the win, Webber recovering from a drive through penalty to take his first win and Markus Winkelhock leading during a massive deluge of rain that caught out the rest of the grid at the start. Clearly this place breeds legends. Sadly, this year seems to be the runt of the current litter.

Monday, 1 July 2013

Formula 1 2013 - Round 8: Great Britian

This is where it started. Over 60 years ago, people got together with their cars and raced around an old WWII airfield across the border between Northamptonshire and Buckinghamshire. This is where the first Formula 1 race took place.

There was a different set of issues back then, when tracks were lined with straw bales and drivers weren’t strapped into their cars for what equated to a safety reason (better thrown away from a burning wreck then be stuck in it), but Silverstone remains another highlight of the sport.

I said that about the last race. After that, things can only really get better in terms of interesting racing, so what will be dealt this time?

Monday, 24 June 2013

RIP Allan Simonsen

I love Motorsport. I competed in kart racing when I was younger and watch as much of it as I can. These men and women are top class athletes and brave/nuts beyond imagining. Marshals too are amazing people, enduring the elements to keep the sport going out of pure enthusiasm.


So when Death reaches his icy fingers into our domain, I always take a moment to stand and salute. Marshal Mark Robinson lost his life in an accident at the end of the Canadian Grand Prix.

Sadly, his death was followed by that of Danish driver Allan Simonsen, who tragically died on the third lap of the Le Mans 24 Hours when his Aston Martin struck a barrier going onto the long back straight at high speed. The exact cause of death is unknown as of writing, though that's not really that relevant, seeing a fellow racer die still pains me to my very soul.

So, mad as it sounds and looks, I'd like you to stand and salute the drivers on the track and the watchful and ready marshals behind the barriers. They may have lost their lives to the sport they love, but they will not be forgotten.


RIP Allan Simonsen














RIP Mark Robinson










Formula 1 2013 - Round 7: Canada

Thought I'd forgotten, eh? I have to admit, I've been in an odd state since this grand prix, not quite able to get my head together to write. I think it's just what happens when a certain individual disappears into the distance to win. Anyway, blog writing ahoy!

Every year, I look forwards to a few things. Nintendo games, Christmas and the Canadian Grand Prix. Year in, year out, the Circuit de Gilles Villeneuve gives us an amazingly close race that can’t be predicted.

Its unique nature within the F1 calendar makes it exciting, though the FIA didn’t bother thinking about that when they demanded tyres that degrade quickly after the 2011 race. With tyres continuing to be a talking point, this looks set to be another banker track. Sadly, it was anything but.

Monday, 17 June 2013

Game Review: GRiD 2

Developer: Codemasters Racing
Publisher: Codemasters Racing
Genre: Racing
Platforms: PC, Xbox 360, PS3
Age Rating: 3+ (PEGI)

Codemasters are amazing. They’ve been around as long as I can remember, the earliest memory of them being the Dizzy games (none of which I actually managed to finish) before loving the Toca Touring Car and Colin McRae Rally games.

Since the start of the current generation of systems with Colin McRae: DiRT, Codies has been a shining light in the racing genre. Race Driver: GRiD stands as one of the best racing games this gen along with PGR4 (in my mind), joined by the ever improving DiRT series (with the exception of Showdown) and when GRiD 2 was announced, I nearly blew up with excitement.

The question is, can the renamed Codemasters Racing top the sublime original?

Wednesday, 29 May 2013

Formula 1 2013 - Round 6: Monaco

The Jewel in the crown, the greatest race in the world, the ultimate precession, the Monaco Grand Prix has been known as many things. However, it can’t be argued that it is one of the most classic, iconic races in the world and the ultimate test of a driver’s ability and courage as they rocket around what are tiny streets with barriers less than an inch away at times.

I've had the good fortune to go to Monaco both as a regular old tourist with no grasp of French (I am English after all) and to attend the Historic Grand Prix that alternates between Monaco and Pau on the opposite end of France’s south coast. Believe me when I say the place is tiny, especially with all the grand stands and barriers set up.

Anyway, there’s a race to discuss, not to mention other happenings around the Principality, a courageous pigeon as well as a few things that came to light from Barcelona. Let’s get cracking, shall we?

Tuesday, 21 May 2013

New Console Announcement: Microsoft Xbox One


I had something once: A finite amount of time. A precious thing that once used can never be reclaimed. Time that can create memories of victory, joy, sadness and camaraderie or can simply melt away into nothingness.

And it doesn't matter how many times, how passionately or forcefully I demand it, I can never get that hour back I spent watching the reveal of the Xbox One.

Sunday, 12 May 2013

Formula 1 2013 - Round 5: Spain


And so Formula 1 returns to Europe, or more specifically to the place they spent most of their time testing. Maybe it’s the sun. Maybe it’s the Paella. Maybe it’s the fact Spain no longer looks upon Formula 1 with complete indifference because it has two additional wheels. Regardless, Formula 1 is back to what is technically its home continent.

Circuit de Catalunya is a typical old fashion circuit with gravel instead of tarmac on the outside of many of the corners. During testing, the teams have clocked up plenty of miles and know the circuit inside out, so we should see the cars at their best. But then, this track is notoriously difficult to overtake on, so we may just see someone who qualified on the front row win once again. But then, predictions haven’t always been 100% accurate this year.

Wednesday, 24 April 2013

Formula 1 2013 - Round 4: Bahrain


Bahrain always strikes me as an odd place to hold a grand prix. A tiny Gulf island kingdom that I actually lived on for three years as a tot while my dad worked there and while I was hugely surprised when they did actually get a grand prix, I have to give Tilka credit on this one, though not for the 2011 lay out. That was awful.

Anyway, the grand prix brought about a sense of déjà vu with the continued human rights issues in the country and the result giving me a sinking feeling, though I won’t spoil anything (though by the time I post this the result will be well known and analysed from every angle you can imagine and a few you couldn’t imagine) before you click ‘Read More’.

Wednesday, 17 April 2013

Formula 1 2013 - Round 3: China


Three weeks is a long time to stew. After the Malaysian Grand Prix, all eyes are on the Red Bull pairing for the usual wrong reasons, the teams meet again in China at one of Herman Tilke’s best tracks.

Only one driver has won twice since racing started at the Shanghai International Circuit and in recent years the racing here has been extremely exciting with some brilliant moves, not to mention a few bizarre incidents (such as Sebastian Buemi’s suspension disintegrating in 2010).

Of Course, all eyes are pointed in a very particular direction, straight at Red Bull. Will this latest chapter in the ‘relationship’ between Sebastian Vettel and Mark Webber lead to more blows on track?

Tuesday, 2 April 2013

Game Review: Victory: Age of Racing


Developer: Vae Victis
Publisher: Vae Victis
Genre: Racing
Platforms: PC
Age Rating: N/A

Free to Play games seem to be almost everywhere at the moment, or at least facets of free to play games that really should remain in free to play games. The business model’s a good idea, basically providing access to the core game and offering additional perks for a small price. A lot of MMOs benefit from such a model, allowing people to have decent go at the game without the threat of being forced to subscribe to play.

Of course, it wasn’t long before the corporate zombies who only moan ‘money’ get involved and a number of these games are practically unplayable when played free, or people who pay get stuff that basically destroys the balance of the game (such as a one shot kill shot gun in a game like Call of Duty or Halo that can be effective at any range).

Getting back on topic before this turns into the Jimquisition, Victory: Age of Racing is another entry into the ever increasing ‘F2P’ market, with a unique selling point of it being the first ‘Massively Multiplayer Online Racing Game’, but it’s got more in its favour then that.

Monday, 25 March 2013

Formula 1 2013 - Round 2: Malaysia

I’m sat in a bit of a funny situation at the moment. The 2013 Malaysian Grand Prix wasn’t a classic by any stretch of the imagination, but it more than highlighted a few damning things about the sport. Can’t have wheel to wheel racing with a team mate unless the boss permits it, can’t push too hard in case you run out of fuel or the tyres go off and having to save the engine and/or gear box as much as possible, not to mention the overpaid former second hand cars salesman who has far too much power (though I doubt he has so much power he can choose who drives for who).

Through the harsh sun and the rain, the drivers were pushed to their physical limits on what is one of the hardest tracks for the driver to endure, leading to some interesting situations, even if one overly familiar situation did have to make a reappearance.

Monday, 18 March 2013

Formula 1 2013 - Round 1: Austalia


Ladies and Gentlemen, Boys and Girls and everyone in between, the 2013 Formula 1 season has begun! When the rubbers meets the tarmac, all the boasting and hot laps from testing will either hold up or get cast into the wind and we’ll know who’s worth watching this year.

 After 3 years on top, Red Bull and their wonder boy Sebastian Vettel look like the package to beat, especially with McLaren and Ferrari looking to try and to find some revolution that would put them on top while Red Bull did the sensible thing and evolved an already brilliant car instead. However, their rivals are close and there may well be a few unexpected lurkers creeping up on them.

Once again, the Formula 1 season starts down under in Melbourne, Australia, a circuit that throws up a few twists with its very nature as a street track, not to mention the weather playing a roll from time to time and this year it certainly didn’t disappoint.

Tuesday, 12 March 2013

Game Review: Paper Mario: Sticker Star


Developer: Intelligent Systems
Publisher: Nintendo
Genre: RPG
Platform: Nintendo 3DS

People tend to knock Nintendo for ‘rehashing their old franchises’. On every Nintendo system, there’s always Mario saving Peach from Bowser and Link saving Zelda from Ganon. However, you do have to blind yourself in order to not notice that each core game in not just those series but their other series’ such as Metroid, Star Fox and Pikmin undergo either change which is built into the core aspect of the game or significant refinement with each entry and sport a level of polish no other developer can hope to achieve (especially in this age of annual releases with half-hearted additions).

Whether it’s in terms of hardware which enabled more accurate sword play in Legend of Zelda: Skyward Sword or simple and clever game play design such as Super Mario Galaxy and all the gravity shenanigans, Nintendo always tries to shake things up one way or another. Sadly, it doesn’t always work.

Wednesday, 6 March 2013

Formula 1 2013 Season Preview


Is it 20 13 or 2,013? I'm still wondering why people are sticking with 2,000 something when it makes no sense now. Sure, 20 00 sounded rubbish next to 2,000, but now we're out of that 'naughties' phase it starts to sound out of place. We didn't say 1,999 after all.

Anyway, pointless rant aside, now for the other thing I was hoping to talk about in this blog: Formula 1. We've had a few brilliant seasons in the last few years, marred by a few that were a chore to watch (2011 being the worst) but what can we look forwards to this year? There are a few details still being debated/not taken seriously by Bernie Ecclestone because he's not being offered enough money regarding a possible 20th race, but for now let’s have a run-down of the teams and their drivers.

Thursday, 28 February 2013

Game Review: Enslaved: Odyssey to the West

Developer: Ninja Theory
Publisher: Namco Bandi Games
Genre: Action/Adventure
Platforms: Xbox 360, PS3 (Reviewed on)

Re-imagining classic stories is hardly new in any form of media. The Lion King was loosely based on Hamlet, Too Human was looser still based on Norse mythology (and was rubbish, if you're interested) and if you squint hard enough (or look in the other direction), the Mass Effect trilogy does have a few parts of the story of Jesus mixed in.

2010 game Enslaved’s sub title pretty much screams the story’s inspiration, the ancient Chinese fable Journey to the West with a little bit more ‘west’ thrown in for good measure, what with a chunk of the game based in a ruined New York City with plenty of tattered American flags dotted about. Beyond main character names and the fact they have to stick together, Enslaved has nothing to do with its ‘source material’, especially as it’s set over 150 years in the future after a global war with the world now dominated by mechs (robots) and humanity reduced to scattered remnants who are constantly being hunted (though this future world is at least more colourful then Terminator’s future world). I'm not even certain they're defiantly heading West, they could be going to Florida for all I know.

Throughout the game, you play as Monkey, for whom both voice and motion capture was provided by Andy Serkis (Gollem in Lord of the Rings). Rather appropriately, he is effectively ‘enslaved’ to help Trip (who I refer to as Cleavage, thanks to her overly tight tube top) who was captured by the Mechs and needs Monkey’s help to return home, though he was really just the overly muscular, unfortunate mug Trip/Cleavage happened to find rather than a mischievous god being taught discipline. Throughout their journey, Monkey keeps seeing visions of the past thanks to the head band Trip/Cleavage uses to keep him helping her, many of which look like they were pilfered from Andy Serkis’ holiday photo album and hint to a later revelation.

Gameplay wise, Enslaved is primarily an action game with a slightly simpler fighting system then the likes of Devil May Cry or Darksiders, lacking a combo meter but keeping the light and heavy attacks, dodge rolls and blocks such games sport. As well as that you’ll frequently find yourself clambering up and down the terrain a-la Uncharted or Prince of Persia (if slightly less smoothly and clearly directed as anything you can climb on flashes) as well as shooting sections from stationary turrets, carrying a gun taken from a mech or using your staff to fire energy blasts and skating over water using your energy board ‘The Cloud’.

Chunks of the gameplay hold up well. Basic combat can be fun but your shield and dodge rolls aren’t always responsive and trying to fight ranged and melee enemies at the same time is an exercise in frustration while exploration is held back by a huge number of invisible walls and contextualised jumping which prevent you from deviating from the pre-defined path, not to mention leaving you rolling against walls or refusing to jump down 3 foot because you’re not quite in the right place. The head band Trip/Cleavage put on you also occasional decides to kill you if you weren’t meant to go off in one direction when Trip/Cleavage is waiting for you to do something for her, though that particular pain disappears later in the game.

Speaking of which, the entire game’s plot ultimately revolves around what Trip/Cleavage wants to do or does to get herself in trouble. You really have no choice in the matter and the fact you die if she does due to the head band at least gives you a good reason to stick with her, rather than throw her in the nearest ravine (there are sections where you have to throw her across gaps, but you can only throw her directly at whatever she needs to get to, much like normal jumping). Throughout the adventure you do warm up to both her and Monkey and Pigsy when he’s introduced later in the game and they are all well characterised  voiced and animated and help bring the post-apocalyptic world to life. Even simple things such as what they call things help make you realize that they can’t quite cope with the scope of what used to exist. While there are plenty of cut-scenes (some of which are awkwardly right after checkpoints so you have to re-watch or skip them if you die), the game never goes nuts on its exposition as the now silent, overgrown landscapes convey enough of the story and if they do need to talk, there’s plenty of times when Monkey and Trip/Cleavage just converse while traversing the world.

As you progress, you’ll have the opportunity to upgrade Monkey’s abilities, though they mostly consist of slightly more damage, health and shields with only a few additional attacks and the game’s difficulty can practically be broken if you upgrade your health regeneration to max as soon as possible. Along with these extra abilities, Trip/Cleavage comes in use to solve puzzles or distract enemies with a hologram so you can get in closer to deliver a killer blow if they’re pinning you down with gun fire. These semi-stealth sections are among the game’s best moments as they’re quick, frantic and easy to play with Monkey automatically taking cover if near something that can provide it, though it can be blasted apart if you don't hurry.

Sadly, Enslaved does have plenty of faults, such as the already mentioned visible walls and occasionally awkward level geometry, but there’s also the camera which draws in too close during combat so you can’t keep an eye on enemies that might be circling you and even glitches out completely sometimes and remains in a place where you can’t see yourself. Combat isn’t exactly perfect and the shooting can be a little clumsy, but these faults can be overlooked to a degree thanks to the story and characters.

If it’s a good action game you’re looking for however, you’re better off looking elsewhere as the combat, as well as many other aspects of the game such as the shooting, are completely lacking in any polish. Story wise, Enslaved is worth playing as it’s a good example of it in gaming.


Verdict: Rent it



Image Credits: nerd appropriate, Monster Vine, Heavenly Nariko, the NextLevel

Sunday, 24 February 2013

New Console Announcement: Sony PlayStation 4



Back in 1995, Sony released something that took the world by storm (in Europe before anyone gets confused) and left little nine year old me in a bit of confusion. At the time, I didn't see the appeal of the original PlayStation, but a later debate I had at college opened my eyes a bit more to it when I realized just how many varied games there were on the platform. True, they weren't all classics but the PlayStation really had something for everyone.

Move forwards eighteen years following the amazingly successful PS2 (PlayStation 2) and the turned around joke the PS3 (PlayStation3) and Sony has officially announced the imaginatively named PS4 (PlayStation 4) and have shown they still don’t really have a single original thought in their heads, but at least they’re getting their act together after the PS3’s desperate attempt to push a difficult to work with chip set.

From a technical stand point, the PS4 seemingly is a very high end gaming computer in both terms of architecture and specs, making up for the PS3’s faults by being easy to develop for and having much more memory to play with (a full 8 GB, which for the non-techies is a hell of a lot). It will also utilize the same Blu-ray discs the PS3 used with up to 50 GB of storage.

Despite all the talk of the console’s specs, the machine itself was absent from the announcement, but the controller wasn't  Displaying Sony’s spectacular imagination for naming, the Dual Shock 4 controller is are modelled version of the Dual Shock 3/SixAxis controller with a few new functions. My main gripe with the old controller has been addressed with the‘R2’ and ‘L2’ trigger buttons now becoming concave and the control sticks have been lowered slightly, though Sony are sticking with the layout of the buttons and control sticks. Joining them is a multi-touch touch pad (akin to the one on the back of Sony’s PS Vita handheld) in the middle of the controller, a small speaker and a‘light bar’ which gives the control some pointing functionality from the PlayStation Move controllers.

Speaking of Move, which can be used with the new system, the PS4 will come with a new version of the PlayStation Eye. In Sony’s usual complete lack of subtlety, the new PS Eye will have some of the functions of Microsoft’s Kinect (nothing’s officially confirmed, but it looks that way), but with the Dual Shock 4 controller’s light bar being watched by the new PS Eye and giving you control of an on screen pointer, it could turn out to be very clever indeed. If the light bar is used in such a way, however, then I struggle to see the point of the controller’s touch pad.

All the techie stuff’s all well and good, but what you really want a video game console for is the games. Just to be awkward, I’ll hold that off for another two paragraph and tell you something else Sony’s added to their new system which they claim is unique but has already been demonstrated by someone else, this time Onlive. Actually, there are two things(and it’s a little unfair to say the second was purely Onlive), but I’ll start with the ‘share’ function. As you play, the PS4 will record the last fifteen minutes of play. If you do something you want to share, you can press the handy‘share’ button on the Dual Shock 4 controller, crop your recorded footage and post it online for your friends to see either on the PS4’s online services or social media sites like Facebook. You can also allow friends or other users to watch you play and, if you really want to, you can hand control over to one of your observers if you’re having difficulty (To give Sony credit, the handing over control thing is actually new, so far as I know).

The next ‘thing’ is the promise of cloud streaming. Sony acquired Onlive’s rival Gaikai in 2012 and are planning on using their streaming technology to not only stream PS4 games to the PS Vita (if you really want to play the game on a hand held which has fewer controls then the game needs) but also stream PS3 games as the PS4 will not run any of your PS3 games(disc based or downloaded). With such a recent acquisition, not to mention the likelihood of people not using the feature much in future, I can’t see many games becoming available through such feature, though I could be proven wrong(PlayStation, PS2, PSP and PS Vita games are going to be available as well at some point, so that could mean no native backwards compatibility at all).

Now the important bit, the games. With every new generation of systems, the fans look forwards to not just new entries in their favourite franchises, but all new games as well. Last time we had the likes of Uncharted, inFamous, Assassin’s Creed, Gears of War and Modern Warfare to name but a few, yet in Sony’s two hour presentation only one totally original game was shown.

While Knack looks like it could be fun, reminding me of my favourite Xbox 360 launch title Kameo: Elements of Power in terms of gameplay, the fact it was the one and only original full scale title worries me. There was The Witness as well, a puzzle game from the same man who made the Indie darling Braid, but that’s a downloadable game, but when even Sony themselves only show off a singular original exclusive title, there’s always cause for concern. The rest of the presentation consisted of the impressive looking (and this time not ‘target footage’) Killzone: Shadow Fall, a trailer for inFamous: Second Son,some sort of creation tool from Media Molecule (who made Little Big Planet), demos of Epic Games’, Square Enix’s and Capcom’s new graphics engines and games that are either already out or coming to current consoles (Watch_Dogs and Destiny). Square Enix also quickly threw in a reminder that a new Final Fantasy title’s in development, though after Final Fantasy XIII and the fact Final Fantasy XIII Versus never seemed to materialize (god only knows what they were actually ‘versus’), I don’t hold a huge amount of hope for it.

Blizzard also came and did a presentation, expertly raising our hopes of a return to something like Starcraft Ghost before revealing they were just porting the behind the times and stupid DRM (Digital Rights Management) equipped Diablo 3 to PS3 and PS4, dashing everyone’s hopes. Bravo, Blizzard, you’ve just lost what little respect I still had for you, though I have a feeling your buddies Activision may have had more of a say in this then you. Mind you, when Bungie was talking about Destiny the guy was flanked by three others who just watched without saying a word, so maybe Activision doesn't trust any of its‘partners’ with original thought.

As I said, Killzone: Shadow Fall looks impressive and to prove it was genuine, the guys from Guerrilla Games showed it off on an American talk show Late Night with Jimmy Fallon after the presentation and let the host Jimmy Fallon have a go (which involved a lot of screaming and shooting air vents). However, as impressive as it looks, it doesn't look like much of a step forwards with only slightly more detail, slightly larger crowds and slightly better lighting then recent PC and console games. Going from PS1 to PS2 was a fairly big leap in terms of system capability, PS2 to PS3 less so but still pretty clear. PS4 games so far and in some cases actually are possible on current systems, the fact the likes of Watch_Dogs, Destiny and Diablo 3 are having simultaneous releases on the previous generation systems as well as a PS4 release prove that point.Development costs will continue to rise, even with the easier to use architecture and that will mean companies will be less willing to risk new ideas and we’ll likely continue the current trend of several big games getting annual instalments with no real improvements.

Sony didn’t mention anything to do with system pricing, though it seems retail games are going to stay at pretty much the same price asthey currently are (a range of $0.99 to $60 was mentioned after the presentation). Free to Play games were also suggested and the rumour of used game blocking was put to rest after the presentation when it was confirmed the PS4 will be able to play pre-owned games. However, we’re not looking at some revolutionary device, merely an evolution on what was already available. I'm certainly interested in seeing more of the PS4 and what games comes out for it, Sony is more likely to take a punt on something unproven then their main rival or most third party publishers after all, but I'm not feeling any real excitement or hype for it just yet. We shall have to see as the vague 'November 2013' release date approaches

Your move Microsoft.




Image Credits: BBC, Engadget, Gamefreaks, Gamerant, theweek.com

Friday, 22 February 2013

Game Review: Star Wars: The Old Republic


Developer: Bioware
Publisher: EA
Genre: MMORPG (Massively Multiplayer Online Role Playing Game)
Platforms: PC

It’s been difficult to avoid Star Wars since the release of the original movie back in 1977. The simple fantasy/sci-fi story of a farm boy facing an evil dark lord to become a galactic hero while accompanied by a roguish smuggler and a sassy princess coupled with one of the best plot twists ever executed are still a joy and wonder to watch today, even if we do have to acknowledge the prequel trilogy’s existance.

With that particular area of the series canon stuffed to the brim with movie, book and game stories which range from the brilliant (Dark Forces and Episode I Racer) to the utterly pointless (The Force Unleashed 2), Bioware opted to try something different when they threw their hat in the Star Wars ring with the original Knights of the Old Republic. Set thousands of years before the films (though to be honest not much has changed), you can explore the galaxy as the Sith Empire and the Galactic Republic continue to plot against each other while pretending there’s a peace.

The Old Republic, the third of the ‘Old Republic’ games is an online game in the vein of World of Warcraft to the point of wondering if Bioware did any original thinking at all (or more likely EA didn’t let them). Anyone who’s played Blizzard’s behemoth will immediately feel right at home to the point of wondering if someone’s just slapped a new coat of Star Wars themed paint on their normal game.

I have to admit, I found I could only tolerate WoW (World of Warcraft) for about a month and fourteen levels, not really enjoying having to battle with others for mission pickups, trying to navigate the not exactly intuitive GUI (Graphic User Interface) and looking like everyone else in the same armour and it seems Bioware lifted almost every element of design and put it in SWTOR (Star Wars: The Old Republic) without considering why it was there or how to improve it. City of Heroes could have taught Bioware plenty of lessons in accessibility and the fact the Global Friends list and Side Kick features of City of Heroes haven’t become mainstream (so aren’t in SWTOR and I even had to make a spread sheet to track all my friends and add them to a new character’s friend list) is criminal. Want to team with a friend who’s ten levels lower then you? First you have to find them on the right server and the right side (Imperial or Republic) and then you have to tell them to level up to your level as you’ll just over power everything they have and they’ll get slaughtered in anything you have.

Standard questing, again, is very much like WoW and most other MMOs (though I suppose WoW wasn’t the first to give you these sorts of quests), consisting pretty much exclusively of killing X number of Y enemies in Z location or collect X number of Y item from Z location/enemies. Disguising the monotony somewhat is SWTOR’s main gimmick, full voice acting of contacts and player characters. NPCs (Non player characters) will vocalize their quests in various quality voices (ranging from well-acted to badly acted to odd alien languages which in one case sounds like the voice actor’s gargling himself to death) and your own character will be able to respond to them at certain points in the conversation with a few different remarks like you can with other Bioware games. Choices here can affect your light side/dark side alignment (clearly flagged) but if you’re having a conversation while on a team, each player makes their choice of response and a virtual dice is thrown to determine who gets to speak. Thankfully, that doesn’t affect your own light/dark choices so even while your teammate is doing something kindly you can still get your dark points for thinking of all the devious things you would have done.

Despite the light/dark choices, you can’t actually change alignment to join the Republic if you’re sick of the Imperials. These choices ultimately just determine if you can use certain equipment, much like your normal attributes and class. Speaking of class, there’s eight standard classes to start off with including Jedi Knight, Sith Warrior, Smuggler, Bounty Hunter, Trooper and Sith Inquisitor. Four classes are available to each side and the opposites are really just mirrors with slight differences (Jedi Knight and Sith Warrior basically being the same thing while Imperial Agents are similar to Smugglers but with Rifles as their main weapons). Once you reach level ten, you’re given the option of training into one of two ‘advanced’ classes for each class, such as Jedi Guardian (Jedi Knight tank with heavy armour and energy shields), Sith Maurader (Sith Warrior with dual lightsabers for damage) and Gunslinger (dual wield pistols for Smuggler), bringing the full total of classes up to twenty four. You can also choose different species depending on your side and class though they don’t bring any significant changes to the game besides appearance and a few dialogue changes. Each ‘base’ class has its own story arc to follow to the maximum level, which are reasonably well written and keep you going in the right direction and towards the right planets (There’s plenty of planets to explore, including the city planet Coruscant, the Sith Empire capital Dromund Kaas, the homes of the Jedi and Sith Tython and Korriban and the planet that appears in pretty much everything Star Wars related Tatooine).

To try and differentiate itself from the crowd further, SWTOR also gives you computer controlled companions to aid you, making some slightly more challenging missions more manageable. They will speak as well and dialogue choices effect there ‘affection’ for you which could eventually lead to romance if you really want it to.

There’s a lot of bad things I have to say about SWTOR, including the clumsy movement that more occasionally then I’d like leaves you stuck on geometry or unable to climb small ridge, the lack of level or team scaling, waiting for mobs or pickups to respawn if someone got to it first, the fact maps are in some cases simply too big and take ages to run around if you haven’t found a taxi, fairly regular crashes (though if you get disconnected while in a team your place is reserved for a while, giving you chance to return) and the utterly pointless space battles, but for some reason the game is compelling to play and with friends it can be quite a bit of fun.

With the game currently being F2P (Free to Play) with the usual cash shop for equipment if you can’t be bothered to play the game for it, that compulsion might just help it keep a few players and maybe get a few subscriptions in the face of all its flaws (and better games getting shut down). However, for an alleged $200 million budget, this should have been far better than it is. If you want to get a good look at an entertainment industry stagnating, have a look at this and consider that it’s aping an 8 year old game because it’s popular when better examples have been available for just as long, if not longer.

Verdict: Worth a go. It’s F2P, after all.

Monday, 18 February 2013

Game Review: Sonic & All Stars Racing Transformed


Developer: Sumo Digital
Publisher: Sega
Genre: Racing
Platforms: Xbox 360, PS3, Wii U (reviewed on), Nintendo 3DS, PS Vita, iOS, PC

 Even though I never owned a Sega Megadrive when I was younger, I used to love Sonic the Hedgehog. I had Sonic bed sheets, lamp shade, curtains, watched the cartoons and read the UK Sonic the Comic for some time, yet I only ever had a single Sonic game, which was arguably the best one: Sonic CD.

Before people think I'm seeking sympathy, I’ll get on with the actual review of the game. Sega’s been in an odd position since they stopped making consoles, always sort of there in the middle distance as they make people excited for the joys of yesteryear making a return before the release of a new Sonic game. Sega’s history is so much broader and more interesting than just its high speed blue rodent and thankfully Sumo Digital stepped in to prove that with this Sega crossover racer.

As the game’s title suggests, Sonic & All Stars Racing Transformed is based on Sega’s many properties with a slight bias towards that hedgehog, letting players take control of Karts driven by Sonic, Tails, Knuckles, Amy Rose and Eggman/Dr Robotnik or if they really must, they can play as characters like AiAi (Super Monkey Ball), Beat (Jet Set Radio), Amigo (Samba de Amigo), Ulala (Space Channel 5), Vyse (Skies of Arcadia) and Joe Musashi (Shinobi). Depending on the platform, there are also exclusive characters such as the Nintendo Miis, Xbox Avatars and even a few of the Team Fortress 2 characters along with spontaneous additions of Wreck-it Ralph from the Disney film of the same name and former Indycar and current NASCAR driver Danica Patrick (likely because she’s the only person to lead the Indy 500 and possess a pair of tits).

So we have the characters and we have the environments covering everything from Panzar Dragoon to Golden Axe to Jet Set Radio mixed in with about five Sonic the Hedgehog based tracks. But next to the mighty Mario Kart, what does Sonic Transformed have that Mario doesn’t? Well, it has three things:

First, each character’s vehicle has three forms that it’ll automatically shift into depending on the track. First is the normal car with the usual abilities to power slide around corners to gain speed boosts and do flips over jumps to gain even more speed boosts. Then you dive off the end of the track and the car will transform into either a plane or a boat depending on the environment ahead. Each form handles differently, with planes rolling, banking and diving all over the place to attack and avoid attacks while boats have to handle dynamic waves though handle slightly sluggishly. The handing over all is very responsive and easy to pick up and enjoy.

Next is the tracks themselves. Think you’ll do three laps over the exact same track? In a number of cases, the tracks will actually change between laps, flooding areas that were dry the previous lap or blowing up bridges and forcing you into the air. Keeping up with the track is every bit as much of a challenge as racing and fending off your opponents.

Speaking of fending off, number three reason. Mario Kart has become a bit bloated with power ups that screw up anyone who dares to lead for more than a minute. While I’m as unhappy about the likes of Bizarre Creations (Project Gotham Racing and Blur) and Black Rock Studio (Split Second) got shut down, what I am pleased about is that the developers there found work with Sumo Digital and brought their expertise and capacity to balance powers to this game. Power ups in Sonic Transformed are balanced almost perfectly, quite similarly to how they were in Blur, with no one item being dominant or capable of ruining someone’s day to the point of being completely uncompetitive. Snow balls can be fired individually or all at once to freeze an opponent, rockets bounce off walls as the Blowfish mine does if it’s fired forwards and rather than the ever annoying ‘leader aimed blue shell’, you can summon a swarm of wasps ahead of the leaders which can be navigated but requires a lot of skill and luck to do so. The power ups aren't perfect though as there’s literally no warning to incoming attacks in a number of cases and the AI takes massive advantage of that fact, but I’ll get to that in a moment.

Sonic Transformed supports plenty of options to play, including a career mode which consists of races, head to head matches, drift challenges and running battles with tanks which reward you stars to progress through the career and unlock new characters. There are also Grand Prix, single race and time trial modes a long with online and split screen multi player.

There are four difficulties to play in the career and grand prix modes, with ‘C’ and ‘B’ class being a bit on the easy side while ‘A’ and ‘S’ provide a greater challenge, but sometimes at the expense of feeling a bit cheap. For example, I normally play as Vyse for his speed and reasonable handling, yet on ‘A’ difficulty I've found myself beaten in a straight line by Amy Rose, whose car stats clearly show she has low top speed. I asked a friend of mine who worked on the game’s balance and it turns out I'm a bit of a namby pamby according to him.

The online play on the Wii U version was a bit spotty for me, occasionally dropping connection midway through a race though that could ultimately be down to rural broadband. The split screen player for Wii U however is excellent, giving players not four but five player action with the use of the Gamepad.

Overall, Sonic & All Stars Racing Transformed is a very good, solid game with plenty to see and do. It is disappointing there’s no gallery for environments or music (I could listen to the remixed Golden Axe theme all day), but it is the perfect example to hold up to Nintendo and show them that Mario Kart isn’t the only game worth playing in the Kart genre.

Verdict: Buy!


Images sourced from BRCU Computers, IGN, Sega and Gamexplain

Wednesday, 13 February 2013

Console Impressions: Nintendo Wii U


And now for the standard farce that comes up on these kinds of blogs of reviewing stuff. Actually, reviewing may be the wrong word as some of these will be based on my impressions of the device or game after a few days.


Anyway, let’s get cracking though first I'll just say I'm a bit of a Nintendo fan boy  Out of all three major console manufacturers, Nintendo remains the only one willing to forge a totally new path and go their own direction, usually followed by their fellow Japanese rivals. You could debate that the Wii U, which is a ridiculous name if you ask me, isn't really treading new ground as it’s basically the same concept as the Nintendo DS, but it’s how they use the concept that gives me plenty of hope for the system.

Looking at the system, you’d be forgiven for thinking it’s just a HD Wii, with the system itself being about a third longer then the original Wii with rounded edges. Unless you buy the Premium pack or a separate stand, you’ll have to lay the system horizontally. Speaking of ‘packs’, there are three available in the UK, the first being white with 8 GB of internal storage, the others being 32 GB with several items packed in such as stands, a Wii sensor bar, a charging cradle for the Gamepad and different pack in games (Nintendo Land or ZombiU). I’d suggest one of the 32 GB for reasons I’ll get into shortly.

The much talked about Gamepad is at first glance a fairly intimidating beast. It sports a 6.2 inch touch screen, sadly without the ability to do ‘multi touch’ stuff like the iPad, as well as gyroscopes, accelerometers, dual analogue sticks, D-pad and face buttons and shoulder buttons, though curiously a lack of analogue triggers as the Xbox 360 and PS3 controllers have. Despite all this, it’s not actually very heavy and is quite comfortable to hold and use, but it is a bit bigger than the iPad Mini by some distance. Whenever the system’s on, the Gamepad is also on and that will drain it’s batteries within a fairly alarming 3 hours. The Gamepad can’t be charged directly by the system like Xbox 360 and PS3 controllers, instead needing to be plugged into the wall with its own power supply. One of the rather nifty little features of the system is that you can move game play from the TV screen onto the Gamepad screen almost instantly and continue playing in a number of titles if someone absolutely insists on watching something on the TV you’re using.

Moving onto the system’s main menus, when you turn the system on you’ll be greeted by the Miiverse Plaza, showing about 10 different game icons with Mii characters from all over the world grouped underneath them, dropping remarks and pictures the players have made on the various communities set up on the Miiverse social platform attached to the system. The idea’s nice and simple, allowing players of games to share hints, advice and some pretty impressive artwork with each other. Depending on the title, Miiverse can be fully integrated so you can get remarks from others as you play, such as in Nintendo Land when you finish or fail a game you’re given some comments from players who have been playing the same thing (Not Nelson from the Simpsons pointing and laughing at you, just general remarks about the game and occasionally advise).

Sadly, in order to get those features to work on a launch model you have to sit through a lengthy download which takes up a whopping 6 GB of the available space, which is the main reason I suggest you get a 32 GB model.

The Wii U does have it's own fairly simple eShop, which isn't integrated into the system as well as something like Xbox Live’s but that could actually be a blessing in disguise. Available are demos, download only titles, a new Virtual Console in the near future and even full priced games available for download, though prices for retail games are set at the highest end of the potential price range (Ubisoft’s ZombiU was £54.99 when the system launched for example). Downloads are reasonably quick but you do then have to ‘install’ anything you download in much the same way as the PS3 which can be a minor annoyance.

By now you’re probably wondering how on earth you navigate all this stuff, or at least I hope you are or I’m writing this paragraph for no reason whatsoever. The Gamepad is used for all this navigating, displaying all the icons for downloaded software, Miiverse access, options and all the other features. You can swap the Miiverse plaza onto the gamepad if you want to interact with it for a bit, but there’s not an enormous amount to see.

Now, moving onto the thing that Nintendo always does best: Games. As I have the Premium pack, I’ll just discuss the pack in title Nintendo Land for now. Nintendo Land has 12 different mini games, ranging in complexities and based on different Nintendo properties such as Metroid, Yoshi, Animal Crossing and (squee!) F-Zero. Each use the Gamepad in some way, such as drawing a path for Yoshi to follow to eat fruit and find the level exit and tilting the pad to steer and move in F-Zero and Donkey Kong, but the best examples come from Metroid, Mario and Zelda.

The Mario Chase game is very simple but enormous fun. Using Wii Remotes (You can use any Wii Remote with the Wii U, though motion plus ones are more ideal or in some cases required) four players take on the rolls of four Toads (the little mushroom men) as they for some reason hunt down Mario, played by whoever has the Gamepad. Mario has full view of the arena on the Gamepad screen while the Toads can only see directly in front of them, making for an insane game as the Toads work together to corner and tackle Mario.

 Metroid Blast, by far the most ‘feature rich’ of all the mini games in Nintendo Land, makeing use of a similar concept for Mario Chase for one of its game modes. Each player is effectively Samas Aran, but either the ground based, Wii Remote and Nunchuk using players (has to be Motion Plus enabled Wii Remotes for some reason) have to battle the Gamepad user who is flying a ship around attempting to take out the other players (using the gyroscope to aim and the sticks to manoeuvre) or, alternatively, all five players can work together to battle hordes of computer controlled enemies. While not as simple as Mario Chase, it’s every bit as fun.

Finally, Zelda: Battle Quest has five players again working together to defeat waves of enemies, four Wii Remote (Motion Plus again) using players swinging swords and the Gamepad user firing arrows using the gyro to aim. Players automatically walk but the combat and teamwork play well together.

After experiencing Nintendo Land, I have plenty of confidence in Nintendo’s ability to deliver. As for the other big third party companies, I have about as much faith in them as I’ve always had (practically none), though with game development likely getting FAR more expensive on the next Xbox and Playstation 4, I can see it likely that there may be a few more decent third party exclusives on the Wii U, which system power wise is pretty much in line with the Xbox 360 and PS3.

So, now to the bit most people would probably scroll down to without reading a word I've said. It’s ok, I'm guilty of that too, but I can’t be bothered to think of a 0-100 score, so I’ll rate these things differently. I’ll simply say if you should buy it or not, and here’s my answer:

Verdict: Buy!


That’s not a bad rating at all. In case you’re wondering, I’ll be rating these with remarks like BUY NOW!, Rent and Avoid Like The Plague. Nice and simple and slightly open to interpretation as well. In full truth, I’d say you should buy a Wii U, but not necessarily at this exact moment. There are plenty of games available, but many are ports with additional functionality. Of course, if you don’t buy one then that’s likely all you’ll get in future so I’ll leave it up to you.

Until next time, chaps and chapettes!


Random Note: Images sourced from Gamasutra, Paste Magazine, Nintento, Wikipedia, Baby Soft Murder Hands or Technologies Cutting Edge